Destiny: Rise of Iron 9.20.16

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shitlord
9,833
7
Boderlands main storyline was not 20 hours haha. Ive played that game, and its sequel to death. If you want to say that, then every mission in Destiny counts towards its content, because the Boderlands side missions had as much depth as leveling in WOW.
 

Abefroman

Naxxramas 1.0 Raider
12,597
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So Bungie saying the Moon is the smallest area and that they are going to do events and stuff is some how confirming there is little content? So much fucking Merlin math going on. Could we at least wait till we actually know what is in before we start acting like grumpy old men?
 

Xexx

Vyemm Raider
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1,862
Shrug we're all grumpy old men, people will have their own opinion on the datamined information given.
 

Abefroman

Naxxramas 1.0 Raider
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11,941
Shrug we're all grumpy old men, people will have their own opinion on the datamined information given.
Datamined information from a Alpha client from a month ago. All I'm saying is let's wait till we get some concrete information before we hang them.
 

Talenvor

Molten Core Raider
1,023
246
I'd be a lot more comfortable with the amount of content if they added 'named' or rare spawns with loot tables on the maps. I would be a lot more excited about exploring maps endlessly if I could run across a powerful mob that actually dropped some armor or weapons. Would add a lot of playtime to the game for me since I don't have a strong interest in the PVP aspect.
 

Pyros

<Silver Donator>
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Boderlands main storyline was not 20 hours haha. Ive played that game, and its sequel to death. If you want to say that, then every mission in Destiny counts towards its content, because the Boderlands side missions had as much depth as leveling in WOW.
Depth isn't relevant, it's playthrough to do all content, regardless of its quality. It takes a little more than 1hour to do D3 story mode with a 70 DH with Danetta's set, that doesn't mean you'd use that figure to compare to other games. 20hours is an average first playthrough of Borderlands, assuming you're not skipping stuff. You can get it down to a lot less if you know what you're doing and/or are skipping stuff, especially all the useless sidequests but that's not really important.

It's not a big deal if the game is only 10hours or is 20hours or is whatever hours, quality of those hours is more important anyway, there's a lot of games shorter than 10hours that are actually well worth playing, just saying that Borderlands or Diablo weren't 5hours.
 

Column_sl

shitlord
9,833
7
If that is your classification for content then that means every side mission in Destiny is up for grabs, every event, every bounty.

The Boderlands side questing amounted to WOW questing, kill 3 things and bring it back to me for your reward! so much content OMG

After Boderlands was done there was barely anything to do, the first game was pretty much carried by it's gear hack scene till the Sequel came out.
 

Xexx

Vyemm Raider
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1,862
Datamined information from a Alpha client from a month ago. All I'm saying is let's wait till we get some concrete information before we hang them.
They already more or less confirmed it tho - Why have a dev comment on mere speculation?
 

Noodleface

A Mod Real Quick
38,642
16,692
I'm going to play the shit out of this game, but I'm expecting 6-10 hour main storyline and then we need to be satisfied with PVP.

If they push out DLC as fast as I imagine that they will they can fuck right off. That shit is intolerable.
 

Column_sl

shitlord
9,833
7
Only thing they confirmed was the game was bigger then any game they have worked on, and they wanted to support the PVE scene more instead of just the PVP scene,

I'm going to play the shit out of this game, but I'm expecting 6-10 hour main storyline and then we need to be satisfied with PVP.
Well no, there is a whole Diabloesque gear system to work through as well. And they have gated PVP/PVE gear with the raids.

So yeah if you don't like Diablo type games with a first person multiplayer attached the game isn't going to be for you. You will have nothing to do after you finish the story.
 

Pyros

<Silver Donator>
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If that is your classification for content then that means every side mission in Destiny is up for grabs, every event.

The Boderlands side questing amounted to WOW questing, kill 3 things and bring it back to me for your reward! so much content OMG
Voiced content with specific rewards, most often in areas you didn't have to go for the story quest. Don't get what you're trying to say about wow questing, the main questline is also wow questing, they tell you where to go, what to kill and give you rewards for it. There's a story behind it, and there's a story behind the sidequests and wow quests. You're simply trying to judge content based on its quality and say stuff that you find subpar isn't actually content, but it's there to do.
 

Column_sl

shitlord
9,833
7
ROFL, those missions were shallow as shit, and most of them had nothing to do with the main storyline. They were just fetch quests designed so you could level.

Like I said if you want to go that route then count every side mission, every bounty, and every event because it amounts to the same damn thing. It's there to do right?
 

Noodleface

A Mod Real Quick
38,642
16,692
Like I said I'm going to play the shit out of it, I really enjoyed this game a lot in beta. I just have to rein in my expectations a bit I guess.
 

Abefroman

Naxxramas 1.0 Raider
12,597
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Like I said I'm going to play the shit out of it, I really enjoyed this game a lot in beta. I just have to rein in my expectations a bit I guess.
I think that is the problem most of us are having. We are expecting these huge open worlds to explore and are wondering why either the technology isn't there yet or they just choose not to design it that way. What we end up getting is more and more lobby games. Want to know what unrealistic expectations are? Wait till we start getting real info on the Division. People are expecting to be able to explore an open world New York city and it will end up being zoned and instanced up the wazoo like a lobby game.
 

Noodleface

A Mod Real Quick
38,642
16,692
I think that is the problem most of us are having. We are expecting these huge open worlds to explore and are wondering why either the technology isn't there yet or they just choose not to design it that way. What we end up getting is more and more lobby games. Want to know what unrealistic expectations are? Wait till we start getting real info on the Division. People are expecting to be able to explore an open world New York city and it will end up being zoned and instanced up the wazoo like a lobby game.
That was really my first idea that this game was below expectations. I was questing in Old Russia realizing that this map is really small for what it's supposed to be and not seeing another player forever. Then I go back to the tower and see a bunch of dudes just standing around. I can't really communicate with them, we're just kind of there. Then I fly back out.

It feels really disjointed and not at all like the open-game I was lead to believe it would be.
 

Springbok

Karen
<Gold Donor>
9,678
14,438
Like I said I'm going to play the shit out of it, I really enjoyed this game a lot in beta. I just have to rein in my expectations a bit I guess.
Shhhh, try not to make too much sense - the white knights will hear you.

I agree, I'll buy and play the shit out of it - I'm hoping I'm playing longer than 10 hours NOT to justify the games price of admission or because I'm entitled to more content, but simply because I had larger more grandiose expectations for the IP based on their initial presentations and press junkets. Like anything in life, its all about managing expectations and that is on the developer to convey in a general sense what we as consumers can reasonably expect. I don't even know if the leaked information is close to accurate (I hope it isn't obviously) - but lets say its 100% accurate - can you guys honestly say it meets your expectations or that it is enough? Sure it's not pissing your money as a consumer away - $60 is a reasonable barrier to entry for 10+ hours of entertainment - I'm just saying that given the expectation some of us had for the IP, it seems purposefully short (inc DLC's!). Time will tell which side is right, and I think Bungie engendered a decent amount of good will with the Beta (the general interweb consensus was really positive) - I just can't help but find it odd that they are so tight lipped regarding certain (pretty major) game elements.

Carry on!
 

Ritley

Bronze Baron of the Realm
16,140
35,472
I'm ok with the content size for the most part. They really need to institute random named mobs throughout the world though, there is zero reason to explore right now. Would love named spawns ala EQ where you could fight between camps to clear named PHers.
 

Soygen

The Dirty Dozen For the Price of One
<Nazi Janitors>
28,572
45,200
Shhhh, try not to make too much sense - the white knights will hear you.

I agree, I'll buy and play the shit out of it - I'm hoping I'm playing longer than 10 hours NOT to justify the games price of admission or because I'm entitled to more content, but simply because I had larger more grandiose expectations for the IP based on their initial presentations and press junkets. Like anything in life, its all about managing expectations and that is on the developer to convey in a general sense what we as consumers can reasonably expect. I don't even know if the leaked information is close to accurate (I hope it isn't obviously) - but lets say its 100% accurate - can you guys honestly say it meets your expectations or that it is enough? Sure it's not pissing your money as a consumer away - $60 is a reasonable barrier to entry for 10+ hours of entertainment - I'm just saying that given the expectation some of us had for the IP, it seems purposefully short (inc DLC's!). Time will tell which side is right, and I think Bungie engendered a decent amount of good will with the Beta (the general interweb consensus was really positive) - I just can't help but find it odd that they are so tight lipped regarding certain (pretty major) game elements.

Carry on!
I didn't follow this game at all before the beta, so I guess I didn't really have expectations. I really enjoyed the beta and I think the game itself is a lot cooler than Halo, as far as its systems are concerned. A lot of the complaints sound like complaints for MMO games and this really isn't an MMO is almost every sense. As far as them being tight-lipped, I almost feel like there would be less complaints if there were no beta at all. Tons of games don't reveal what kind of content the game will have before it's released.
 

Vaclav

Bronze Baronet of the Realm
12,650
877
Exactly Soy - heck, as far as we know, the content past the midpoint is in such rough shape right now it's not even in any form to datamine yet. And even then verbal descriptions of things don't always do justice to duration and involvement of content anyhow.

Look in a EQ1 context - Plane of Time/ToV were both raid zones with a bunch of bosses to do, and would take forever - yet the description of something like Kael Drakkel would be quite similar from a verbal standpoint. Yet one is a 20 min raid zone, the others are a full night at least.

X quest takes 10 min, so all quests will take 10 min isn't necessarily a truth. Just like the zone sizes. (As already stated, The Moon is the smallest map apparently - yet people are basic expectations of everything based on that and the Earth map)