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It will be "You're in RobStarrk69's world now!"If the slogan for the game is, "You're in your own world now!" I'm going to lose it.
I am reasonably confident that PMC in EQN won't RLT (roll like that). It's going to be more like: build an in-world keep from pre-set building elements and the game will procedurally generate some additional NPC buildings & NPC based on your keep & your class. NPCs will populate with storybricks quests based on their wants/needs.Player-made content is awesome! I love killing 50 <Insert Highest-EXP:Time-to-Kill Ratio Monster in the generator> in a hallway/open plain for randomly generated loot!
I rarely agree with Rezz but pretty much this. Nirgon you seem like a decent fellow but my experience on PvP servers is one of being ganked and corpse-camped by some much higher level repeatedly, to the point where I just quit.PVP argument is easy. It's a-ok to have on regulated servers where the bottom rung of humanity can congregate. And I am totally ok for there being ruleset servers. But the type of player typically attracted to PVP servers in MMOs is not a counterstrike playing l33t headshotter looking for competition. They are, in the most general sense, dickwads who basically just like taking advantage of broken mechanics and ruining someone else's day. I know, most the people I ran with when I played on PVP servers were like that. There are -always- people who aren't and they should be commended, but having that type of gameplay as the only type of gameplay -will- attract the dickwads. In great numbers. Especially in a game where you can ruin not only someone's day, but ruin the days of everyone around them as well by fucking with some SANDBOX related element?
That is the main reason why open world mmo PvP almost always fails. Levels and gear trump skill in most mmo pvp and it encourages the worst kind of human behavior. That isn't an issue in instanced battlegrounds, since the game forces players of similar gear and levels together. But in open world zones it is a huge problem. For a minority of players, that kind of gank or be ganked gameplay is fun, but for the mass majority of players it is a waste of time.I rarely agree with Rezz but pretty much this. Nirgon you seem like a decent fellow but my experience on PvP servers is one of being ganked and corpse-camped by some much higher level repeatedly, to the point where I just quit.
For PvP to have consequences factions need to matter and PKing someone should cause significant hits to factions related to the killed player - this doesn't preclude declared "wars" between guilds which would have less signficcant faction hits for killing members of the enemy guild.
thats an awfully big generalization. The reality is if you arnt playing with a group, then youll encounter people griefing solo players more often. That however doesnt make them the majority of the population on the server.PVP argument is easy. It's a-ok to have on regulated servers where the bottom rung of humanity can congregate. And I am totally ok for there being ruleset servers. But the type of player typically attracted to PVP servers in MMOs is not a counterstrike playing l33t headshotter looking for competition. They are, in the most general sense, dickwads who basically just like taking advantage of broken mechanics and ruining someone else's day. I know, most the people I ran with when I played on PVP servers were like that. There are -always- people who aren't and they should be commended, but having that type of gameplay as the only type of gameplay -will- attract the dickwads. In great numbers. Especially in a game where you can ruin not only someone's day, but ruin the days of everyone around them as well by fucking with some SANDBOX related element?
Thanks, but please keep the asshattery contained as much as possible
It won't be anything like Dungeon Maker.More evidence of Dungeon Maker type garbage coming in EQN:
Someone on Reddit posted that he was concerned about player-made content in EQN because of what he had seen in games like Neverwinter and EQ2's Dungeon Maker. SoE employee then runs in to provide comfort by basically saying, "don't worry we've learned from systems like CoH Mission Architect and EQ2 Dungeon Maker."
8 daysIm not gonna be worried about the dungeon maker crap until its all exposed and we actually have something to talk about.
I really hope they go with something like that. Gives alot more meaning to the player <-> npc connections, and provides a faux safety siminlar to EVE high sec.I rarely agree with Rezz but pretty much this. Nirgon you seem like a decent fellow but my experience on PvP servers is one of being ganked and corpse-camped by some much higher level repeatedly, to the point where I just quit.
For PvP to have consequences factions need to matter and PKing someone should cause significant hits to factions related to the killed player- this doesn't preclude declared "wars" between guilds which would have less signficcant faction hits for killing members of the enemy guild.