EQ Never

Nirgon

YOU HAVE NO POWER HERE
13,448
20,967
Itzena, WoW is out already. Why, dude. Why.

Also you guys want dynamic, challenging content with complex and evolving AI, but don't want PvP.

What the fuck gives?
 

Kuro

Naxxramas 1.0 Raider
8,742
22,648
Player-made content is awesome! I love killing 50 <Insert Highest-EXP:Time-to-Kill Ratio Monster in the generator> in a hallway/open plain for randomly generated loot!
 

Nirgon

YOU HAVE NO POWER HERE
13,448
20,967
Now entering the Ruins of $$$FASTESTXP MAP v2.67b BY[email protected]/* <![CDATA[ */!function(t,e,r,n,c,a,p){try{t=document.currentScript||function(){for(t=document.getElementsByTagName('script'),e=t.length;e--;)if(t[e].getAttribute('data-cfhash'))return t[e]}();if(t&&(c=t.previousSibling)){p=t.parentNode;if(a=c.getAttribute('data-cfemail')){for(e='',r='0x'+a.substr(0,2)|0,n=2;a.length-n;n+=2)e+='%'+('0'+('0x'+a.substr(n,2)^r).toString(16)).slice(-2);p.replaceChild(document.createTextNode(decodeURIComponent(e)),c)}p.removeChild(t)}}catch(u){}}()/* ]]> */$$$
 

tad10

Elisha Dushku
5,518
583
Player-made content is awesome! I love killing 50 <Insert Highest-EXP:Time-to-Kill Ratio Monster in the generator> in a hallway/open plain for randomly generated loot!
I am reasonably confident that PMC in EQN won't RLT (roll like that). It's going to be more like: build an in-world keep from pre-set building elements and the game will procedurally generate some additional NPC buildings & NPC based on your keep & your class. NPCs will populate with storybricks quests based on their wants/needs.

@Nirgon the problem with PvP is that as it currently exists in any MMO I've played it is bullshit. There are no real consequences for player killing as long as your guild >> the other's persons guild. Implement real consequences and I'm interested.
 

Rezz

Mr. Poopybutthole
4,486
3,531
PVP argument is easy. It's a-ok to have on regulated servers where the bottom rung of humanity can congregate. And I am totally ok for there being ruleset servers. But the type of player typically attracted to PVP servers in MMOs is not a counterstrike playing l33t headshotter looking for competition. They are, in the most general sense, dickwads who basically just like taking advantage of broken mechanics and ruining someone else's day. I know, most the people I ran with when I played on PVP servers were like that. There are -always- people who aren't and they should be commended, but having that type of gameplay as the only type of gameplay -will- attract the dickwads. In great numbers. Especially in a game where you can ruin not only someone's day, but ruin the days of everyone around them as well by fucking with some SANDBOX related element?

Thanks, but please keep the asshattery contained as much as possible.

I'll be happy to say I'm wrong when I'm proven wrong, but unless gear/levels/everything means nothing and this is a pure "skill" (lawlz) related game, there really isn't a precedent for PVP being done well enough in a mmo where the situation I mentioned above won't be the rule as opposed to the exception.

edit: in before mythical social pariah status invoked
 

tad10

Elisha Dushku
5,518
583
PVP argument is easy. It's a-ok to have on regulated servers where the bottom rung of humanity can congregate. And I am totally ok for there being ruleset servers. But the type of player typically attracted to PVP servers in MMOs is not a counterstrike playing l33t headshotter looking for competition. They are, in the most general sense, dickwads who basically just like taking advantage of broken mechanics and ruining someone else's day. I know, most the people I ran with when I played on PVP servers were like that. There are -always- people who aren't and they should be commended, but having that type of gameplay as the only type of gameplay -will- attract the dickwads. In great numbers. Especially in a game where you can ruin not only someone's day, but ruin the days of everyone around them as well by fucking with some SANDBOX related element?
I rarely agree with Rezz but pretty much this. Nirgon you seem like a decent fellow but my experience on PvP servers is one of being ganked and corpse-camped by some much higher level repeatedly, to the point where I just quit.

For PvP to have consequences factions need to matter and PKing someone should cause significant hits to factions related to the killed player - this doesn't preclude declared "wars" between guilds which would have less signficcant faction hits for killing members of the enemy guild.
 

Grim1

Ahn'Qiraj Raider
4,902
6,888
I rarely agree with Rezz but pretty much this. Nirgon you seem like a decent fellow but my experience on PvP servers is one of being ganked and corpse-camped by some much higher level repeatedly, to the point where I just quit.

For PvP to have consequences factions need to matter and PKing someone should cause significant hits to factions related to the killed player - this doesn't preclude declared "wars" between guilds which would have less signficcant faction hits for killing members of the enemy guild.
That is the main reason why open world mmo PvP almost always fails. Levels and gear trump skill in most mmo pvp and it encourages the worst kind of human behavior. That isn't an issue in instanced battlegrounds, since the game forces players of similar gear and levels together. But in open world zones it is a huge problem. For a minority of players, that kind of gank or be ganked gameplay is fun, but for the mass majority of players it is a waste of time.

To make open world PvP work there has to be significant changes to the existing standard mmo design. DAoC, EvE, WAR, Aion, etc., accomplished this somewhat. With DAoC and EvE doing the best at it.

Some of EvE's design can be ported to EQNext while keeping it a primarily PvE game. Creating level restricted zones with unique resources and mobs, then flagging the zones for PvP isn't that hard to do. Or a whole continent. The trick is to give incentives to players to risk it all by playing in a PvP zone, while not handicapping PvE players who are not interested in going to those zones.

Staying away from hard coded factions is critical. 2 faction PvP mmos are instant failures. I would like to see soft factions where getting faction with one NPC set gives you the standard benefits, like in Velious but also gives you some NPC protection while you are there. But leave the choice of faction up the player and let them change factions with enough effort.


PvP in mmos if done right can be a lot of fun, but it is up the the devs to create those systems. Again, EvE and DAoC showed it is very possible and profitable. If the EQNext devs don't have the creativity to do it right though, then they should not even try.
 

mkopec

<Gold Donor>
25,821
38,428
Ive had some good times in PvP, that rush you get going against other RL people just cannot be matched by any PvE. But yeah I agree about the open world PvP. 8-9 out of 10 encounters is with someone thats higher level than you just to fuck with you and ruin your little block of playtime. I dont care what anyone tells me you know its true. Ive played enough of these games many many years and everyone of them that had open world PvP was like this.

The best fun that I had in PvP was in Shadowbane (after they fixed the game) Most of it was done at high level, and gear did not matter much. and in WoW battlegrounds in the beginning days.
 

Dizzam_sl

shitlord
247
0
More evidence of Dungeon Maker type garbage coming in EQN:

Someone on Reddit posted that he was concerned about player-made content in EQN because of what he had seen in games like Neverwinter and EQ2's Dungeon Maker. SoE employee then runs in to provide comfort by basically saying, "don't worry we've learned from systems like CoH Mission Architect and EQ2 Dungeon Maker."
 

Byr

Ahn'Qiraj Raider
3,753
5,252
PVP argument is easy. It's a-ok to have on regulated servers where the bottom rung of humanity can congregate. And I am totally ok for there being ruleset servers. But the type of player typically attracted to PVP servers in MMOs is not a counterstrike playing l33t headshotter looking for competition. They are, in the most general sense, dickwads who basically just like taking advantage of broken mechanics and ruining someone else's day. I know, most the people I ran with when I played on PVP servers were like that. There are -always- people who aren't and they should be commended, but having that type of gameplay as the only type of gameplay -will- attract the dickwads. In great numbers. Especially in a game where you can ruin not only someone's day, but ruin the days of everyone around them as well by fucking with some SANDBOX related element?

Thanks, but please keep the asshattery contained as much as possible
thats an awfully big generalization. The reality is if you arnt playing with a group, then youll encounter people griefing solo players more often. That however doesnt make them the majority of the population on the server.
 

tad10

Elisha Dushku
5,518
583
More evidence of Dungeon Maker type garbage coming in EQN:

Someone on Reddit posted that he was concerned about player-made content in EQN because of what he had seen in games like Neverwinter and EQ2's Dungeon Maker. SoE employee then runs in to provide comfort by basically saying, "don't worry we've learned from systems like CoH Mission Architect and EQ2 Dungeon Maker."
It won't be anything like Dungeon Maker.
 

mkopec

<Gold Donor>
25,821
38,428
Im not gonna be worried about the dungeon maker crap until its all exposed and we actually have something to talk about.
 

Teekey

Mr. Poopybutthole
3,644
-6,335
Personally, I think they should create conflict between factions with more than just PvP, you should be competing against enemies even in PvE. This could be through resource collection, killing enemy bosses, winning temporary favor with neutral factions, etc.

This would probably be harder to accomplish with EQ-style factions rather than hard-coded factions, though.
 
1,678
149
The PVP EQ servers were fun. People tended to not corpse camp because you could just call in friends/allies to help. So someone hanging around waiting to kill someone is just waiting to get themselves ganked.

And high level players tended to not hunt low level players because they got nothing from it. They still did it for the lulz because they are assholes, but it wasn't common.

But I agree that generally PVP is pretty crap. It just takes so much effort to make it good and to balance it, and if you are trying to make PVE at the same time, something is going end up with cut corners. I think games should focus on one or the other.
 

Mr Creed

Too old for this shit
2,383
276
I rarely agree with Rezz but pretty much this. Nirgon you seem like a decent fellow but my experience on PvP servers is one of being ganked and corpse-camped by some much higher level repeatedly, to the point where I just quit.

For PvP to have consequences factions need to matter and PKing someone should cause significant hits to factions related to the killed player- this doesn't preclude declared "wars" between guilds which would have less signficcant faction hits for killing members of the enemy guild.
I really hope they go with something like that. Gives alot more meaning to the player <-> npc connections, and provides a faux safety siminlar to EVE high sec.