I just feel I should be able to start a game with whatever race/class I want. If you want me to purchase shit make it worth it but don't stop me from playing your game straight from the character select screen.What entitled pieces of shit we have become.
I think something like this is plausible, maybe done well enough to mask it. But afaik not even BF3 has entirely destructable terrain, there's no way EQN will (and PS2 doesnt have it either, that's the same engine). Terrain overlays and/or phasing tech to give the illusion of temporary terrain changes like they do in current games (EQ2 apparently, GW2 too) is what I expect.... EQ2 had "destructible" terrain so to speak, but iirc it was mostly sections of walls in dungeons that were really nothing more than a static mob with HP and a wall graphic.
Then it's already not a sandbox if it has leashing...
Leashing can be done in a realistic way, like with Tad10's examples. I wrote a post on this 20 pages ago, but the summary is as long as mobs leash/behave differently depending on what they are (animal, guard undead etc) leashing is actually better then a blanket "agro until you zone". Also, I want some animal predator mobs that just laugh at your attempt to outrun them, then chase you and pounce you down, and on the other end of that scale shambling zombies you can run circles around.They could leash with weighted AI.
Pursue until X distance if this guy pisses me off by showing up univited
Pursue until X+ Y distance if this guy really pisses me off by killing my dog
Pursue forever if this guy is my archenemy and killed my daughter and wife
Not sure if you played EVE. It's really pure FFA as far as PVP goes and not faction-locked. I didnt do any team PVP in EQ but my understanding is they had hard-locked factions like DaoC? That would be quite different from EVE.If EQNext hasEvElike PvP there will be starting factions. Either SZ or TZ. I can't imagine them shipping with FFA PvP except on special servers, but could be I'm wrong and you're right.
@qwerty 5 1/2 days
Never played EVE but I do know it's FFA. I'm just suggesting that if EQN goes EVElike it will go EVElight with soft starting factions to limit PvP ganking in civilized areas: halflings won't be able to gank other halflings. Once you get to 0.0 it's FFA. Hopefully that makes some sense.Not sure if you played EVE. It's really pure FFA as far as PVP goes and not faction-locked. I didnt do any team PVP in EQ but my understanding is they had hard-locked factions like DaoC? That would be quite different from EVE.
+1Leashing can be done in a realistic way, like with Tad10's examples. I wrote a post on this 20 pages ago, but the summary is as long as mobs leash/behave differently depending on what they are (animal, guard undead etc) leashing is actually better then a blanket "agro until you zone". Also, I want some animal predator mobs that just laugh at your attempt to outrun them, then chase you and pounce you down, and on the other end of that scale shambling zombies you can run circles around.
I'd bet on a minimum of 3 semi-instanced starting areas: good, bad, neutral. I'll agree there may be a single instanced tutorial area where everyone can start (or skip) to learn basics of the game that then flows into one of the above three starting areas.I think 1 thing we can all agree on, even if we disagree on Racial starting areas.
Even if like racial starting areas like most of us do, I will be surprised in this day age they just don't make everyone start in 1 starting area, its a lot less dev time then making and tuning multiply zones as well as balancing them they can just funnel us on 1 path.
I will fucking hate it, to me it makes it way less sandbox, let alone a true everquest sequel but fully expect this shit.
Cheers.
Early AAs may be necessary/not-necessary-but-very-nice if class jumping is indeed in the game, seems like it would make class jumping more viable? Haven't thought it through really.Btw..pretty sure AAs are in from the beginning?
You did notice the dwarf in the Firiona Vie artwork, right Quaid?I'm worried gnomes and dwarves won't be in the game, and that's why they made Kobolds playable. When EQ was released it defined the genre. But now, after WoW's dominance since 2005, it is used as the standard. My fear is that SOE thinks new players will perceive those races as intrinsic to WoW, so won't include them in EQ. It'd be like putting Tauren in EQN.
I hope im wrong.
I like them, I just don't think they'll be in EQN. It's a lot of work for a limited return. Having three areas you can instance heavily to deal with day one loads makes more business sense, and that's got to be an overriding concern over at SOE.People disagree with racial starting areas?
Look think all of us on the boards like them here, racial starting areas but they more then likely be either 1 per side or per side with 3rd one for both that is neutral then after EQN is launched in future major content updates or expansions they can add new starting areas ala eq 2 like etc.I like them, I just don't think they'll be in EQN. It's a lot of work for a limited return. Having three areas you can instance heavily to deal with day one loads makes more business sense, and that's got to be an overriding concern over at SOE.
@etchazz hard factions are unlikely, this is the be all you can be EQ. You want to be a DE Paladin, you can.
I was going to wait an let Big W Powah announce it but it seems you beat us to it. Big W is the site operator for EQN Junkies so if you are interesting in contributing to the site in any fashion, whether it's news, op-eds or if you want to live blog SOE Live if you're gonna be there, contact him with your interest.