Yeah, I knew I was off. It has been too long since I last played. But they have shown they can do stuff differently from pve to pvp.They capped spell damage to 40% Trust me, when I saw anyone at 39% harm touch was spamming.
It was the same on pvp servers. With enough resists, casters could only land a few of their spells. Lures, splurt, winged death, and a few other spells had enough of a neg resist mod of them so they would land. I think at around 450 resist you could even resist those spells reliably.When I was playing, during PoP I had such immense resistances on my paladin that when the GM's held an arena event, the only spells that landed on me were lures? I walked around murdering all the casters because they just couldn't touch me. Was this different on PVP servers? I remember that it came down to me and two necros, and they basically stood there doing nothing and died.