Weather and seasons are two big players here. No MMO I remember had seasons and weather was mostly set in stone and noverchanging. WoW does have day/night cycles, although its actually real life time based so if you always played in the afternoon you'd never notice. That was ok in a way, EQ day and night switched a bit fast, I would say a middle ground of a whole day being 5-7 hours is best. And yea no MMO since EQ actually had darkness at night or stuff like racial vision.
WoW had a night cycle? To me, night is dark. WoW had no dark spots that I ever saw. Had no weather either for that part (they might have added that later). It seemed to be heavily focused on the "game" not the world.
I really dislike the people who bitched about the darkness in EQ. But waaaaaaaaaaaaaaaah, I can not see. And there are items that make this go away, so why can it not be like this all the time??? Whaaaaaaaaaaaaaaaaaaaaaaaaaaa. It is a game mechanic that is not needed, it just makes things harder at night! Whaaaaa.
To the people who ever petitioned that, you are directly in part to blame for the craptastic Disney over the top brightness and cheery focus games have evolved into today. Following by the current trend in gaming in general, it is very likely that EQN will be to EQ as Diablo 3 was to Diablo 2 in terms of the mood set by the graphics.
Too much brown was a concern in Vanguard. Know what color I miss in MMOs? Black. Only way to get that color in a mmo since EQ has been to buy the dye for a bazillion gold as black is usually the most expensive color in any cash shop. EQ had it by default every 30 minutes or so the entire world turned black unless you had something to fix it.
With the gaming age being an average at around 33-37, why are game mechanics seemingly tailored to 12 year olds who are afraid of the dark and can not handle a single setback without going into rage mode? There is hardship in life? No there is not! Money comes from dad and I want to win! All the time! And since my parents tell me I can not talk to people on the internet, the game should not require communication or interaction with others to progress!
To any developer that might be reading this --- Know how many Disney movies I own? 0. Know how many kids I have? 0. Know how many Disney movies my friends with kids have? ALL of them. Most people end up with kids, and as such, most end up owning Disney and cartoon movies in their life. Just because adults buy cartoons does NOT mean we wish to play in bright cheery E for Everyone cartoon worlds. Kids do. But they should not be playing them if they are still in the age where they enjoy cartoons that much.
I wish Louis CK or Lewis Black played mmos. They would be much better at articulating a proper rant that is required towards where games today are headed. Kids should play outside. Should be downright illegal to make games for anyone below 18. No more developer time wasted at making angry birds or utterly pointless on rails kid games. Let kids play real things, sports and the likes, not sit and stare at a screen becoming unable to apprechiate actual nature because it is not as vivid and contrastful as the cartoon they are playing (I do believe one of those comedians did touch on this subject). Then with the kids outside playing, mom and dad can come home and decaptitate a few mofos in a dark online world after a shit day at work.
But no. MMOs today are funded by bankers who looked at marketing reports and noticed "hey, cartoons sell and appear to be popular with both kids AND adults!" let make our games appeal to both! Visually and mentally, but leaning heavily towards kids as they can not handle hardships, but grown ups can handle the lack of them. So be sure to remove any such feature! Play/pay to win! Yaaaaay...
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