EQ Never

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Gask

Silver Baron of the Realm
12,733
48,980
Can't imagine another way to say it

Also, please tell me you all say kay-noce (Qeynos) and not key-nose like a retard ex guildie of mine.
I always called it Qey-nos, no k. Kunark was Ku-nark also.

Couldn't watch that vid for more than a couple minutes before the narrators voice coupled with super serious interviewees drove me away lol.
 

Mr Creed

Too old for this shit
2,385
277
The weather and not-really-dark night aside the day/night was ok in WoW because they had a good atmosphere going in most of their zones to start with. TOR in contrast was downright sterile, it was really jarring.
 

Excidium

Trakanon Raider
849
1,319
Planetside 2 can get pretty dark at night in some areas if that's any indication of what EQN might use. Sadly it will look and run like garbage anyways because its still an old DX9 game that is only single threaded.
 

Antarius

Lord Nagafen Raider
1,828
15
TZ and VZ factions were race based.

Blue: Barbarian, Drakkin, Erudite, Froglok, Human, Vah Shir
Orange: Dark Elf, Iksar, Ogre, Troll
Purple: Dwarf, Gnome, Halfling
Yellow: Half-Elf, High Elf, Wood Elf

While having factions based on race may sound good, it is a horrible idea. Like wow, not all factions had access to every class. Eventually almost all guilds decided to include all 4 factions since it just limited the players you could play with. Only SZ was hardcoded so that they different factions could not group with each other. As someone who played on VZ, I think RZ's ffa was the best system out of the pvp servers.
As long as players can earn a Sullon Zek like reputation (1 character per account), then it doesn't matter. Safe zones also helped ruin the reputation thing...

The worst thing in the world is getting a force to invade the other faction in WoW only not be able to touch the other players... Invincible gods don't create reputation, rampaging bandits that invade your capital and kill you per and over is memorable... Killing off your quest givers is merely a minor inconvenience... Eventually you couldn't even do that anymore in WoW... Timmy casuals don't pay subscription based games for 5+ years.
 

Duppin_sl

shitlord
3,785
3
Killing off your quest givers is merely a minor inconvenience... Eventually you couldn't even do that anymore in WoW... Timmy casuals don't pay subscription based games for 5+ years.
Go fuck yourself. I'm not a "Timmy casual" because I don't want my gameplay to be at the mercy of whether you take a break to go get some more Cheetos and Mountain Dew or not.
 

Droigan

Trakanon Raider
2,575
1,260
Weather and seasons are two big players here. No MMO I remember had seasons and weather was mostly set in stone and noverchanging. WoW does have day/night cycles, although its actually real life time based so if you always played in the afternoon you'd never notice. That was ok in a way, EQ day and night switched a bit fast, I would say a middle ground of a whole day being 5-7 hours is best. And yea no MMO since EQ actually had darkness at night or stuff like racial vision.
WoW had a night cycle? To me, night is dark. WoW had no dark spots that I ever saw. Had no weather either for that part (they might have added that later). It seemed to be heavily focused on the "game" not the world.

I really dislike the people who bitched about the darkness in EQ. But waaaaaaaaaaaaaaaah, I can not see. And there are items that make this go away, so why can it not be like this all the time??? Whaaaaaaaaaaaaaaaaaaaaaaaaaaa. It is a game mechanic that is not needed, it just makes things harder at night! Whaaaaa.

To the people who ever petitioned that, you are directly in part to blame for the craptastic Disney over the top brightness and cheery focus games have evolved into today. Following by the current trend in gaming in general, it is very likely that EQN will be to EQ as Diablo 3 was to Diablo 2 in terms of the mood set by the graphics.

Too much brown was a concern in Vanguard. Know what color I miss in MMOs? Black. Only way to get that color in a mmo since EQ has been to buy the dye for a bazillion gold as black is usually the most expensive color in any cash shop. EQ had it by default every 30 minutes or so the entire world turned black unless you had something to fix it.

With the gaming age being an average at around 33-37, why are game mechanics seemingly tailored to 12 year olds who are afraid of the dark and can not handle a single setback without going into rage mode? There is hardship in life? No there is not! Money comes from dad and I want to win! All the time! And since my parents tell me I can not talk to people on the internet, the game should not require communication or interaction with others to progress!

To any developer that might be reading this --- Know how many Disney movies I own? 0. Know how many kids I have? 0. Know how many Disney movies my friends with kids have? ALL of them. Most people end up with kids, and as such, most end up owning Disney and cartoon movies in their life. Just because adults buy cartoons does NOT mean we wish to play in bright cheery E for Everyone cartoon worlds. Kids do. But they should not be playing them if they are still in the age where they enjoy cartoons that much.

I wish Louis CK or Lewis Black played mmos. They would be much better at articulating a proper rant that is required towards where games today are headed. Kids should play outside. Should be downright illegal to make games for anyone below 18. No more developer time wasted at making angry birds or utterly pointless on rails kid games. Let kids play real things, sports and the likes, not sit and stare at a screen becoming unable to apprechiate actual nature because it is not as vivid and contrastful as the cartoon they are playing (I do believe one of those comedians did touch on this subject). Then with the kids outside playing, mom and dad can come home and decaptitate a few mofos in a dark online world after a shit day at work.

But no. MMOs today are funded by bankers who looked at marketing reports and noticed "hey, cartoons sell and appear to be popular with both kids AND adults!" let make our games appeal to both! Visually and mentally, but leaning heavily towards kids as they can not handle hardships, but grown ups can handle the lack of them. So be sure to remove any such feature! Play/pay to win! Yaaaaay...

somewhat related

 

Quaid

Trump's Staff
11,782
8,267
Planetside 2 can get pretty dark at night in some areas if that's any indication of what EQN might use. Sadly it will look and run like garbage anyways because its still an old DX9 game that is only single threaded.
PS2 doesn't look like garbage, it just runs like garbage :p

Get yourself a nice i7, oc that mofo to 5ghz, and get a video card with the most TFLOPS you can possibly find (7970 ghz edition is pretty rad) and you'll be fine in those 300 man battles.
 

Antarius

Lord Nagafen Raider
1,828
15
The nice idea wow had is that nighttime was actually at night, if you saw the sunrise in WOW, you know you'd been playing too long. EQs 2 hour cycle had you notice it more, but Yea, it didn't help that WoW didn't actually "change" between day and night, certainly nothing like kithicor
 

RobXIII

Urinal Cake Consumption King
<Gold Donor>
3,852
2,222
PS2 doesn't look like garbage, it just runs like garbage :p

Get yourself a nice i7, oc that mofo to 5ghz, and get a video card with the most TFLOPS you can possibly find (7970 ghz edition is pretty rad) and you'll be fine in those 300 man battles.
eeexcept there's still horrendous culling in even slightly massive PS2 battles. So EQNext will still use this engine? They mention 'working on it some', but it is still DX9, and not optimized very well.

Apples and oranges and all that, but recent games (ie Bioshock Infinite) tend to use my two cards in SLI at like 95% capacity, while MMOs like PS2 and Secret World never seem to go above 30-40%. On the other hand I would give the engine a pass if the game rocks regardless :p

I know it's almost cliche to mention 'community', but really we have a responsibility to make the world more enjoyable too. What I mean is, interacting with other people in EQ1 is the main reason it was so immersive for it's time. Modern MMOs most people are just Timmy the soloer, who doesnt even want to respond or interact with anyone. It's almost like sitting down to an awesome D&D game with dice, a great DM and sweet settings, but half your players annoy the fuck out of you, and have a bad attitude. Noone would want to play that.
 

Antarius

Lord Nagafen Raider
1,828
15
Go fuck yourself. I'm not a "Timmy casual" because I don't want my gameplay to be at the mercy of whether you take a break to go get some more Cheetos and Mountain Dew or not.
Ok, and then continue to suffer through a few more years of raid finder queue times and single player instanced dungeons feeling "devoid of feeling" while you wax nostalgic about EQ.
 

Miele

Lord Nagafen Raider
916
48
I loved Mission Architect when CoH put it in.

It turns into 60% farm maps, 20% incomprehensible/over reaching "first time modder" maps, 19% takes 15 minutes to tell 1 joke maps, 1% something you'd want to spend time playing. The return on player generated content is just bad. But it's free, so as long as the return is more than 0 it's an obvious win.

The basic idea is good. Cryptic obviously didn't have the staff to regulate it. My belief is that Player Generated Content is a cost cutting measure meant to replace procedural content. That being so, I have serious doubts that Sony will invest the money to keep the 3-4 full time editors on the pay roll it would take to regulate the system and keep it healthy. It won't be mismanaged, it will just be unmanaged -- which is actually worse when it comes to that kind of content.

No one in their right mind is going to tell a paying customer that their player generated content is an abomination which should be striken whole from the internet. No one's gonna do that.
User upvoting and downvoting. Best content will emerge by itself, shit content won't be looked by anybody but the creator's dog. I think that's what they are aiming for as it makes sense imo. Neverwinter has something similar if I recall correctly.
 

BubbySoup

Golden Knight of the Realm
133
59
My first character was a human necro out of Qeynos. I got to the main gate and thought, right I'll just go make a sandwich and grab a drink and settle in for a decent session, came back thinking my monitor had died lol. Then noticed I could see stuff, just it was really, really dark. My first thought was fuck it's night, my 2nd was awesome!

On a side note, Fallout 3 and Skyrim have completely different atmospheres once you install proper night time and lighting mods - really goes to show how much a day/night cycle adds to open world style games.
 

Droigan

Trakanon Raider
2,575
1,260
On a side note, Fallout 3 and Skyrim have completely different atmospheres once you install proper night time and lighting mods - really goes to show how much a day/night cycle adds to open world style games.
On this months summer sale on Steam I bought the Skyrim legendary edition as I had never bought the DLCs on the PS3 version. I installed the realistic lightning mod, reading comments on it as "it is too dark, had to uinstall it".

When I tried it.... It is not too dark. It is realistic. I have to use light spells (never used a single one in the 80 hours I had on the PS3 version), torches, etc. Lighting with that mod is infinitely better than the standard one. Nights suddenly felt dangerous. Also installed the sound mods and it is a new game. World is far more alive than it used to be. EQ had that as default.

If EQN has player made stuff, I hope they also add the ability to mod the "looks" of the game. Give me a dark night and orgres so large they can block doors! Never forget the day a guy two boxed a druid and ogre warrior, blocked people inside the bank and offered to port them out for money. Glorious I thought as I gated out laughing at the silly melee classes desperately trying to jump over the ogre.
 

Mr Creed

Too old for this shit
2,385
277
WoW had a night cycle? To me, night is dark. WoW had no dark spots that I ever saw. Had no weather either for that part (they might have added that later). It seemed to be heavily focused on the "game" not the world.

I really dislike the people who bitched about the darkness in EQ. But waaaaaaaaaaaaaaaah, I can not see.
Yea WoW had a night cycle, like I said if your parents sent you to bed early every day you didnt get to see it because it wasnt night-time every other hour. I said it had no weather, nor does any other recent MMO I can think of. They all just have a permanent rainy or dusky zone to give the impression.


PS2 is pretty dark at times that's true, so I hope they stick with that for EQN.
 

Running Dog_sl

shitlord
1,199
3
Weather and seasons are two big players here. No MMO I remember had seasons and weather was mostly set in stone and noverchanging.
Asherons Call had seasons and it did add to the atmosphere to log in towards the end of the year and see everything was covered in snow. Their graphics engine was weak in many respects but it did allow them to do some nice tricks with the textures; having the rivers turn red with blood for example during one storyline. Seasons fell prey to high resolution textures, it's just "too much work" to have multiple textures for all the objects these days.
 

Caeden

Golden Baronet of the Realm
7,579
12,532
Wow has weather. Snow and rain depending on the zone. The night cycle was subtle to non-existent unless you looked up. Some subtle shading but yeah not dark at all.
 

Droigan

Trakanon Raider
2,575
1,260
Yea WoW had a night cycle, like I said if your parents sent you to bed early every day you didnt get to see it because it wasnt night-time every other hour.
I was in college at the time of release, so my playtimes would range from the middle of the day to late night. Reason I argue that WoW has no night cycle was because it never turned "night". It turned purple. The illumination from the moon was equally as bright as the day, the only difference came from the shaders. Sort of like how EQ turned a purple/reddish hue at night when you equipped items with ultravision. Difference was that when you took said items off in EQ, it turned black. Every new mmo player who started EQ (with a race that did not have it by default) noticed the darkness nights had. Play WoW for 24 hours straight and you still never experienced "night", at max it can be described as a light dusk.

MMOs today have no darkness, because it is a feature that adds little to nothing but annoyance to the player in terms of gaming mechanics, but it adds a huge difference to the world. In WoW I think the lighting levels were identical between night and ghost form. So if you died, running back to the world in that blue tint was roughly the same as "night". Not even real life nightvision goggles illuminates as well as WoW nights. When there is 0% change in your field of vision from day to night, I feel it is safe to argue that nights do not exsist in that game. Certainly no night I have ever experienced.

EDIT: ^ post above. WoW did not have weather in at launch.
 

Carl_sl

shitlord
634
0
User upvoting and downvoting. Best content will emerge by itself, shit content won't be looked by anybody but the creator's dog. I think that's what they are aiming for as it makes sense imo. Neverwinter has something similar if I recall correctly.
User votes just resulted in multiple BIG XP GO FUCK YOURSELF maps being at the top in EQ2 : (, I think they even nerfed the process of covering yourself in thorns and self healing gear and walking through waves of mobs and that map is still the number one map.
 

Mahes

Bronze Baronet of the Realm
5,242
6,260
The nice idea wow had is that nighttime was actually at night, if you saw the sunrise in WOW, you know you'd been playing too long. EQs 2 hour cycle had you notice it more, but Yea, it didn't help that WoW didn't actually "change" between day and night, certainly nothing like kithicor
Still one of the most memorable zones in an MMO. I would literally wait til that magic time when I knew all the "We see you, we kill you" undead mobs would disappear. It was inconvenient, but that was what made EQ such a great game. The hardship made for the best memories.