I think the StoryBricks guys can pull it off. *knocks on wood*"Tactics are more important than roles."
Like eveything else, this is a big 'what if'. But honestly, this is where emergent gameplay will evolved from. We also talk about how awesome EverQuest was in being able to innovate new an unexpected strategies. I welcome groups that don't require each traditional role. Maybe you can have an all caster group that uses roots, snares, and pets to clear their way through a dungeon.
Hopefully it ends up well, but I think this is the kind of innovating the genre does need.
As long as we never hear the fucking hated words: 'We're balancing abilities for PVP'"Tactics are more important than roles."
Like eveything else, this is a big 'what if'. But honestly, this is where emergent gameplay will evolved from. We also talk about how awesome EverQuest was in being able to innovate new an unexpected strategies. I welcome groups that don't require each traditional role. Maybe you can have an all caster group that uses roots, snares, and pets to clear their way through a dungeon.
Hopefully it ends up well, but I think this is the kind of innovating the genre does need.
That would be a smash hit for most of us Loyal eq classic launch fans.I kind of wonder why they haven't just basically remade EQ but with an updated engine?
Oh really? And what is going to replace it? Because they tried this in EQ2, and they had to give up and use symbols like WoW. This is one of the sillier "issues" EQ fans/SOE have. It's a quality of life issue that you actually know where/when quests are offered in the game. Alternatively we could all go back to allakhazam to find out how we're supposed to play this intuitive emergent game. That makes sense.Rek_sl said:There will be no "!" or "?" over NPC's #EQNext
Just a bit curious on what this means.Item releases compared to League of Legends champ releases and Magic's sets. Each changes strategies
I'm assuming it means that gear isn't going to be just boring +5 str/agi/int shit. It will be more like LoL so gear will have things like +5% haste, +5% life leech, +5% run speed, +5% health/mana/stam regen etc. Basically effects that can drastically change the way a class is even played. I personally find that type of gear to be FAR more interesting.Just a bit curious on what this means.
Same here.I'm assuming it means that gear isn't going to be just boring +5 str/agi/int shit. It will be more like LoL so gear will have things like +5% haste, +5% life leech, +5% run speed, +5% health/mana/stam regen etc. Basically effects that can drastically change the way a class is even played. I personally find that type of gear to be FAR more interesting.
Weapons are the mechanics, like a character you can craft or find during gameplay compared to LoL.Just a bit curious on what this means.
Simple, make quests more organic. My example: NPC had an item stolen by some Kobolds. He sees you in Kobold Skin Cloak, and realizes you're skilled Kobold Slayer - so he hires you to retrieve his item.Oh really? And what is going to replace it? Because they tried this in EQ2, and they had to give up and use symbols like WoW. This is one of the sillier "issues" EQ fans/SOE have. It's a quality of life issue that you actually know where/when quests are offered in the game. Alternatively we could all go back to allakhazam to find out how we're supposed to play this intuitive emergent game. That makes sense.
To be fair, it's more like they've threatened to go in dry at this point. Hopefully they see the backlash and don't.Rek ?@RekMMO 1m
Another warning, things talked about in this panel are subject to change. #EQNext
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You can't unrape someone.
They're coming out with memory pills for stuff like PTSD, so I think maybe you can.You can't unrape someone.