http://www.rerolled.org/showthread.p...Q-Next/page171
I liked EQ and all that but honestly. I would rather see the new EQ be more like Darkfall. No lvls, just skills on what you do. You could sell me more on getting back to Darkfall if you removed the PVP element from it than you will get me back to EQ. Add all the lore and quests from EQ old into Darkfall and remove PVP, I would be hooked!
I prefered SWG and Darkfall style than standard lvling! Even Eve online has merit to skill vs lvls. I enjoyed EQ quests, why? You had to find them. Same with crafting, there were sites dedicated to nothing but quests and crafting. They have got to ramp up the dose if they want to get me to play it. No more just guilds as a name. Guild housing with a reason to keep it and defend it from NPC hordes! Static spots that other guilds can fight for against NPC bands or factions to stay.
Land expanse should be something that can be added over time as guild housing is taken. More lands shouldnt be something added to expansions. New factions and creatures should be instead. This helps is keeping a free flow on land expansion as players use, not waiting for next 8-18 months for next lands to unlock! New factions and creatures will shape the current lands, add in new forts, dungeons and quests.
Can you image a new wagon train entering into the lands building a new fort in your guild area and then starting to either attack you or you help in having it attack another guild close to you. This I would be most interested in being apart of, something i could invest in for the long haul. If I didnt want to have the new faction attacking me, it would request tithe to make them happy and stop attacking or switch it to be something the guild could farm for ore, weapons and quest unlocks.
Devs could spend more time on designing new quests for same areas and story with creating changes in crafting and building designs rather than abandoning old areas for new lands and noone ever ventures to anymore. Guild halls end up being teleport hubs and not true guild hall with any sort of purpose!
Could this fail, sure. Many things fail but the current lvling/land train expansion grind I have hopped off of long ago. I dont like grinding for faction that ends up being junk in a month and needing to get the new shiny or playing catchup in a forever game. Mix SWG, EVE and Darkfall together with the above elements and I would like to see what happens! Could be total shit but its something different, I would embrace the change!
Just saying....
I am very happy with the Keynote and the talks about SWG possible crafting in other interviews. Hoping for quality based mats. Maybe refining copper to a more pure metal before using it to gain a better item.
http://www.youtube.com/watch?v=Q4nsw...0Glc8vVhOrXt4g
I never saw the Voxel thing coming though, but does solve a ton of problems using it. With that, the mentioning about just seeing what someone has equipped I will guess its about what you see on mobs also. Hill-giant earrings, Froglok Yak...etc. Would be nice to see mobs holding things you really want from them.
I love the living world idea. This is very much what I have been soo wishing for. Dynamics!
Mmmmm, no lvls they say? Guessing some heads cant bend their thought around on that one.
Will see how this works, glad to see a game that is something very close to what I was looking for and in many ways above my expectations for a change. It could be all crap but so far I like the idea I can get in and help mold the landscape, build a town and explore!
Guessing the following:
-Attributes = AA's?
-Gear like Items, Armor, Weapons and other things are voxel based also? They degrade and morph in looks when degrading and being damaged?
-Healing landscapes would mean its NPC's in those areas rebuilding those buildings, items?
-Raids would unlock new higher tier mats, classes, skills, AA and crafting plans/tasks.
-Raids I would image being global Ralley Call. Those missing out on X unlock at X time wont have X skills, classes, etc...
-Tiers would unlock usable items. Must like a tier 1 war can use Claymore and longsword but a tier 2 war can use hammers, tier 3 lances...etc The special actions/animations and damage/effect being on the weapon style, much like what the keynote stated.
-No or limited AH? Hoping for very limited like city only setups. This will help in building a community of shops and trade hubs. Global buying/sell just kills a game. Why I loved EC tunnel and later Bazaar. Never liked AH.