Teekey
Mr. Poopybutthole
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There supposedly isn't any Attributes on gear. There's no +Stronger.How do you do that without either A. putting no indication of power on gear or B. not having any type of combat log?
Even if you make it non-parseable but have the scrolling text, some nerd will tediously go through it.
Gear instead affects your abilities, and so it's up to each player to optimize their gear for whatever build they want to play with.
Their example was a Rogue having a Path of Shadows ability (a shadowy teleport). Rogue could use Path of Shadows, but then wouldn't have the resource to us Backstab. The Rogue could fix this with gear though. Their example was a ring which reduced trhe resource cost of Teleport-type abilities. So the ring allowed him to combo his abilities better.
With a gear system like that, it's not immediately clear what gear is stronger or better. It really depends on how your gear affects whatever abilities you chose (with potentially thousands of Class ability combination). And even then, it may not be stronger than a ring that causes Backstabs to also cause the target to bleed for 10% of the damage (my made up example).
People will always try and min-max though, so I'm sure there will be builds that people eventually consider to be optimal. It's really SoE's goal the ensure there isn't one build that is the best in every scenario. Their example was of a regular Warrior or a multiclassed Warrior. A regular Warrior may do decent enough against caster mobs. But, the warrior could multiclass themselves into a Magebane Warrior with a Mana Burn, Spell Reflect, etc. So I guess their goal is for everyone to play the way they want, but for no specific build to excel against every challenge. They seemingly want you and your friends to die against a hard challenge, then have to reconvene and strategize how it can be taken down, what abilities may need to be swapped out, etc.