Hey just a few tips for newer folks (sadly a few I just figured out last night haha)
Arena
- Works like this, you get a min/max point range for easy/intermediate/advanced opponent that you can pick from. This is influenced by your teams level (not sure if average or highest but you should bring a team of relatively equal lvls regardless). Lower levels won't have as high range of points to earn meaning you can't take 4 5 stars at lvl 20 and be on top of the rankings world wide sorry!
- The range of points as far as I can tell is 100% based on how many people die during the fight, you get min with 1 person left, you get max with 4 people etc. HP doesn't matter, also I am pretty sure you just need 1 of the bonus people on your team, I didn't see any differences with all 4 but each match has abit of varience in ranges that I'm not 100% sure is based on (almost has to be the other team so I'm guessing its based off their ranking but very small influence). Example all my fights last night I the max points were 638 to 654 if I recall.
- Each match you win, they take those points and add it to your combo bonus. So if you get 650 on the first match and win your second match worth 640 points then going into the 3rd match your points will be 1290+that matches points if you win. So on and so on until your 7th match.
- The ranking is based off your best total point total up to 7 wins in a row, so if you do awesome the first day or two and get a high ranking you are good with you don't have to do anything all week (assuming you don't slide down rankings as more people get better scores). What I do is use it as leveling if I am good on my 1 time 7 win score, so i'll run lvl 20 teams in there because hey exp is exp baby free of stam cost!f
- Defense; this is something I messed up last week and luckily got fixed the last day so I still got the max feathers for it but the team you have on defense is the team that is your far left team. Now I have no fucking clue how to tell which team is which so if you know let us know! The way I figured it out is on the home page your "leader" is shown at the top of the room of heroes standing around. This indicates the far most left hero in your team comp that is the first "team" of heroes. So basically put a different hero in the far left of each team you have made and which ever one shows up on the home screen will indicate your "first" team and which team that is used for defense. Once I stacked my best team for defense it was all good. I've won like 7 defenses already this week, don't expect a lot as AI sucks but it definitely is doable.
Leveling
- I got my blue crystals to evolve Cord last night so I started power leveling her running a healer and 2 dancers (1 3 star lvl 1 ahah). One thing that I just haven't paid attention to was SP gain rate, well I got worried as shit last night because Cord has probably the highest SP requirements to get all abilities of anyone in the game that I've seen(on par with Lyn maybe). I was getting + 6 a level and doing the math in my head was like FUCK she won't have enough for 1 ability let alone the 800 I needed to get galeforce which I am building my entire end game comp off of. Then as things progressed I realized SP gain scales on what lvl you are, so I think 1-10 is 6 sp, 10-20 is 12 sp, 20-30 is 18 sp and 30-40 is 24 sp. Also I "think" I've seen in cases where you level up with no other stat bonuses gained (booo) you do get double the SP but can't say 100%. So don't worry friends!
- If you have duplicates of your 4 stars that you really like and plan on evolving merge them at 4 stars, it applies the feathers to reduce there cost and gives SP so you will get that much more power earlier on from them. At the moment merging 2 5 stars is a joke for how hard it is to get them, you get + 2 random stats per merge. While every stat counts a lot due to how FEH combat works its still a slap in the face considering you can spend 400 dollars and easily not see a 5 star duplicate on 90% of your 5 stars. So odds of you spending resources to evolve 2 different charcters that are the same hero just to merge for such a minor gain is pretty low so don't feel bad about merging.
Critical Heroes:
I've offered my thoughts in the last few pages as time progresses so I won't rehash but one adjustment i'll make is on Robin. I still don't like him at all but with the current high level arena meta he is useful (I don't touch him on pve maps). His high defense and abilities lets him serve as a great baiter for the current ass rapers of the arena. Ryoma and Taku destoy so many teams but Robin wins both trades which other then counting Hector is the most important part of winning against top end teams. Also with Taku he has elemental advantage thanks to his skill. The trick is (and in general) is bait them to put taku or Rymo out of position to attack Robin. Robin will do more damage then taken to either of those guys and then be able to reposition and kill them without dying to others. If you engage first then odds are you will kill them countering there attacks after you attack but someone else will snipe Robin and you just lost points. So almost never attack first with him let him bait. As soon as Taku falls out of the meta at some point I'll delete this fucker because his damage is piss poor and i'm all about the big O baby! (offense perfects).
I am ranked 156th globally right now, I won 7 advanced fights in a row with bonus characters in and had 1 death total in all 7. A double Taku, Ryomo , hector team fucking snuck a kill on me but to be fair if I had all heroes available that is the number 1 def team i'd run (maybe 2 hectors instead of 2 taku).
Team I did it with was my standard one I've been using
Effie - Damage is amazing and she face tanks taku awesome. Just keep dragons off her (nowi mainly, she is starting to make a lot more high end teams which pisses me off because i'm building a 3 dragon team that will rape all that no one has been running at all)
Tiki - Just there to 1 shot Hector, nothing else really. Don't let her get pulled into other fighting, if she dies you lose people/lose the match to the faggotry that is Hector
Robin - Explained above, trades with almost any physical in the meta at the moment and stays alive while doing enough damage to setup kills.. Still a fucking cunt that I want to burn
Taku - Meta changing slightly against him but still probably mvp in 75% of my matches, I spent 20 dollars last night for shits trying to get a second actually but no dice! Countering attacks from everyone in the game is such a huge thing and not having color disadvantages keeps him safe enough not to get 1 shot in most cases.