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NVIDIA May Aim For Up To 16 Generated Frames With Multi-Frame Generation Tech In Future DLSS Technology
Even though multi-frame generation is already significantly ahead of frame generation, NVIDIA might aim for even a higher mark than it currently does. In an interview, NVIDIA showed interest in multiplying the FPS several times with future DLSS versions. However, it won't be that simple and might not be necessary as NVIDIA says that the current multi-frame generation is quite sufficient for gamers.
Still, NVIDIA says that they can achieve up to 16 frames per second with future DLSS MFG, and if that benefits the gamers, they may improve the MFG to such a level. As per the Q&A, it seems like NVIDIA wants to settle for three frames per second at the moment since it's already multiplying the FPS several times.
The multi-frame generation technique uses the latest transformer model and adds 'fake' frames to the gameplay to increase the smoothness of gameplay. By analyzing the scenes carefully through an advanced AI model, the current DLSS 4 technology is much more advanced than it was initially. NVIDIA has showcased the performance difference between native and DLSS 4 MFG scenarios, which can increase the fps by up to eight times.
If NVIDIA adds 16 fake frames in between the original ones, it might be just too much and may introduce weird AI artifacts, distortions, or anomalies to the visuals. Also, fake frames still won't be able to compete with the quality of original frames and won't offer a similar smooth performance. Three fake frames look quite sufficient for now, but of course, the future of DLSS and MFG depends on what NVIDIA thinks is better for gamers.
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