Overwatch

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Deruvian

Lord Nagafen Raider
665
126
QP can be good practice for mechanical stuff, but it really doesn't force any game awareness or synergy out of you. I found that QP reinforced a lot of bad habits that I had, specifically not grouping up, over-extending, and being more concerned about medals than positioning and staying alive. It can also be tough to tell when you're ready for prime time on a hero you don't play much. I played a bit of Tracer in QP for a few hours and tried to take it to comp and found that the gameplay I developed in QP didn't really translate when people were more organized and trying.

Upside in QP is you get people of real varied skill in there. I've been in games, being 2450, where you're playing against people that range from 3300 to 1700. Obviously it's not ideal and they're usually messing around, but you can occasionally get practice against some really solid people in QP.

Vald, what heroes do you play? We're at a similar SR and I wouldn't mind partnering up. I usually avoid the game chat/voice, but Discord is fine. Deruvian#1240
 

Adebisi

Clump of Cells
<Silver Donator>
27,773
32,878
I've gotten really handy at using Pharah to break hard choke points.

Most recent is the Eichenwalde gap sneak.
 
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ex-genj

Golden Squire
638
115
Maybe its different at plat+ but here in the garbage ranks its striking how much the game becomes "does the enemy team have pharah or not, and if so, how are we dealing with it (if at all)".
 

Valderen

Space Pirate
<Bronze Donator>
4,606
2,827
Yeah Pharah is definitely a problem at my rank. I found that when I play Zenyatta and keep her discorded and help our dps to kill her it make a huge difference.

At this rank, just hoping your soldier can kill her easily by himself will usually not work well, people don't have the aim to steadily kill her, or at the very least keep under control.

I had fun in QP freezing her with Mei when she comes down. I had a fun battle on Hannamura point B between my Mei and a Pharah on the right side. I manage to freeze her, but she booped me off the ledge before she was totally frozen...I kept firing and she froze and fell to her death too. :)
 

Tenks

Bronze Knight of the Realm
14,163
607
The biggest problem is people think even at pro ranks 76 just solo mows down Pharah and thats that. It is a concentrated effort between Ana and 76 which means Pharah lives for all of 2 seconds in high level play. But in plat everyone seems to think that it is 76's job to kill a Pharah being supported by Harmony and Mercy but in reality a super supported Pharah is almost impossible to solo kill as 76 since you won't have access to her head hitbox and her healing will outpace your damage. But with Ana providing burst damage and 76 providing consistent damage she gets taken down extremely quickly.
 

Adebisi

Clump of Cells
<Silver Donator>
27,773
32,878
roadhog_vs_reinhardt_by_abelvera-dax9pkg.jpg
 
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Adebisi

Clump of Cells
<Silver Donator>
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Lately if S76 isn't taken I'll hop on Pharah.

If the other team is quick to shoot me down then I'll switch to something else real quick.

But if their team has no Pharah counter or their counter class is weak then I'll run rockets up their ass all game
 
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gauze

Molten Core Raider
1,106
389
Holy shit at the potential bastion changes. Im on my phone, so citing sources isn't easy and it's not on ptr so no hard print.. But from the lead balance guy? Sounds like they're basically balancing bastions entire kit to be more cohesive rather than the one trick sentry mode into ult.

Looks like they're basically going to make recon more snipey less spread, and up the damage.

Sentry is going to be more spread, less snipey, and removing headshot? It's going to be looked at as more of a tank/barrier buster than the current moweverythingexecution.

So with added versatility, he's also going to be able to heal on the move. But, his heal is gonna be on a matrix like meter.

No idea on hard numbers, or confirmed changes, no patch notes, but there are blue post with loose ideas. All I can say, the lot of it makes sense and will make bastion a better team asset.
 

Tenks

Bronze Knight of the Realm
14,163
607
It feels like they're trying to nerf barriers by buffing barrier busters. Rein's barrier already feels like it is prone to being shredded with Hog and 76 in every game. If they make it so Bastion's kit is all about busting barrier I wonder if it will push Rein down from a must-pick to a "Pick if there isn't hog/76/bastion." It would be really nice if pro level players experimented a bit more with Rein-less comps.
 
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Xevy

Log Wizard
8,967
4,229
It sounds to me... like they're making Bastion into a Tank character instead of a Defense character. I'd be okay with this if they actually made the switch to the categories. Make him a constant DPS Roadhog without hook picks.
 

gauze

Molten Core Raider
1,106
389
I wouldn't say a hit against rein or anything. I think it's putting more emphasis on brawl than stall. Stall is what makes the game boring/unfun to an extend. When you cant break forward and you're stuck trying to pick a brick wall apart brick by brick.

Plus they've already added another barrier with symm. Who knows what else they'll add that can still stomp that. They're basically trying to level out the pace.

I'm curious when they will address people like JR and Torb. I can definitely say this bastion idea so far is pretty 10/10.
 

Adebisi

Clump of Cells
<Silver Donator>
27,773
32,878
Junkrat's not in a good place?

He might not be Plat tier competitive, but he's still fun to play in qp.
 

Cad

scientia potentia est
<Bronze Donator>
25,959
51,217
Junkrat's not in a good place?

He might not be Plat tier competitive, but he's still fun to play in qp.

I assume they have the play statistics and will buff the heroes that aren't played much, and nerf the ones that are played a lot. Will probably result in the underplayed ones being overbuffed for a while, and vice versa.

I'm sure we're familiar with this cycle from WoW...
 

gauze

Molten Core Raider
1,106
389
He's not awful, damage is fine, but there is just elements missing from his kit to place him -well- and just rarely used. He is itching his place in trollypicktier.

He just has that like strong against no one and decent against everyone? Idk if that makes sense.

Prob a dumb idea but entertainable in thought but giving him the ability to either have 2 c4 or 2 traps or 1/1 would be pretty glorious for his kit. But honestly idk what they could do for him to help him. Won't deny his kit is super fun.. He's only useful in rare cases, fp anibus is a great example.

My friend who basically plays 80% time on Jr says they need to fix his geometry/bounce and/or speed of projectile and he'd be fine but I don't play to know tbh.
 

Cybsled

Naxxramas 1.0 Raider
17,239
13,777
Junkrat is awesome unless they get a Pharah, good ranged DPS, or close the gap fast. Which is usually every serious game lol.

However, if a payload map goes into overtime, he is godlike if you need to get people off of the payload ;p
 

Ravishing

Uninspiring Title
<Bronze Donator>
8,456
3,577
Man after playing MOBAs for so long, there's a ton of shit they could do tbh.
I like the 2x trap or faster projectile idea, also imo they could implement a special nade every 3rd or 4th cast which is faster/more powerful, maybe shreds armor/shield or something.

Basically he either needs more defense (multi-traps) or he needs a way to snipe better
 

ex-genj

Golden Squire
638
115
I don't think he needs anything. He's fine against a ton of matchups and if they switch to counter he can switch. I can't stand seeing him if I'm playing tank and we have non soldier/pharah as dps for the most part.
 

Ravishing

Uninspiring Title
<Bronze Donator>
8,456
3,577
I don't think he needs anything. He's fine against a ton of matchups and if they switch to counter he can switch. I can't stand seeing him if I'm playing tank and we have non soldier/pharah as dps for the most part.

I can't think of a matchup he wins lol

He's good in uncoordinated play, thats about it