gauze
Molten Core Raider
- 1,106
- 389
Like one said above, he excels extremely well in a team that can't play together. Which is fine, but beyond that.. He struggles to be relevant.
The trick to a Jr is to push him hard. He can choke a point, but it's honestly not that good unless it's extremely narrow or closed in.. People will just wonder in the other direction away from his range even. He only excels when the team either has second thoughts within his range, or they get stalled out. Beyond that, once they're past him.. He can't redeem ground all that well.
His kit is awesome and I love it, it just needs love. Something like doubles on either two traps or two concs(inc what's live like 1/1) would go so far. Most times you barely get caught out by A trap. Out of all the junk rats I've played against in the last two seasons, and partly because other people on my team get hit by it instead.. But I haven't been trapped much, could probably count it with one hand. He also gets kinda fucked when he has to make the decision to c4 out or c4 for damage. I mean, it could do wonders.. But it is probably something that wouldn't happen.
I don't play him much, but one of my favorite elements he has is ricocheting. It'd be cool if they gave his gun the semi automatic treatment(tap fire) and as an addative, give him a charge shot that doesn't increase damage but decreases arch/fall and increases distance/bounce and/or speed or any sort of crazy combo of that sort.
If the mother fucker could precisely billard his way through games, i'd probably swap from Hanzo to Jr just so I can hit people with bank shots. Scatter is fun but can sometime be a pain w/ cool down/terrain but a kit dedicated to that would be pretty fucking sweet.
The trick to a Jr is to push him hard. He can choke a point, but it's honestly not that good unless it's extremely narrow or closed in.. People will just wonder in the other direction away from his range even. He only excels when the team either has second thoughts within his range, or they get stalled out. Beyond that, once they're past him.. He can't redeem ground all that well.
His kit is awesome and I love it, it just needs love. Something like doubles on either two traps or two concs(inc what's live like 1/1) would go so far. Most times you barely get caught out by A trap. Out of all the junk rats I've played against in the last two seasons, and partly because other people on my team get hit by it instead.. But I haven't been trapped much, could probably count it with one hand. He also gets kinda fucked when he has to make the decision to c4 out or c4 for damage. I mean, it could do wonders.. But it is probably something that wouldn't happen.
I don't play him much, but one of my favorite elements he has is ricocheting. It'd be cool if they gave his gun the semi automatic treatment(tap fire) and as an addative, give him a charge shot that doesn't increase damage but decreases arch/fall and increases distance/bounce and/or speed or any sort of crazy combo of that sort.
If the mother fucker could precisely billard his way through games, i'd probably swap from Hanzo to Jr just so I can hit people with bank shots. Scatter is fun but can sometime be a pain w/ cool down/terrain but a kit dedicated to that would be pretty fucking sweet.