If you're going to nerf Ana's self heal, can I at least start shooting myself in the foot to heal myself?
Why not reduce damage to 70 (if at all) on shot.
Her damage is actually a point of contention for a lot of people. Her problem is she's too good at everything. She can outduel a ton of characters or just CC them for 6 seconds (that the CC'd teammates can't do anything to fix), compared to most healers who... can't do that. She has very strong healing that is very dynamic (and easy to switch to damaging key enemies if needed), this kind of compares to Zen but is just generally better at it. Her ult is a keystone of basically every meta/comp since she hit the game even with the movement buff removal that people said would "kill her off from the meta". She has had nothing BUT nerfs since she was released and she's still in essentially 100% of pro matches and nearly that many high-level games.Oh man that Ana nerf. Major sadface, I don't get it at all. Her "problem" is that she is too good at major target healing and that her grenade is too good in general. But is there really people out there thinking "Man that Ana is putting out way too much damage". I main her because well a) she's a lot of fun but b) she's a pharah counter and can do more on offense than beam and fly around with Mercy. I can't play her at my garbage rank any more, no way I can keep myself alive without specifically Lucio near me.
Why not reduce damage to 70 (if at all) on shot, and then make the grenade do -50% less healing as opposed to no healing at all? Fits the ability perfectly.
Without that impact heal, and almost certainly a lot more Winston out there, I don't see her being played at all on mid/low levels, but fuck if I'm going to play Mercy. Back to Zen I guess.
I think the goal of the reduction is requiring 4 shots to kill the 200HP heroes instead of 3...so at 70, she would still kill a 200 hero in 3 shots. Not saying it's good or bad, just think that was the goal.